Pentiment review: a wonderful tapestry of historical intrigue, and a welcome treat for Game Pass users Leave a comment

The Cadfael game is finally upon us. It raised a sea of eyebrows upon its unveiling during this year’s joint Microsoft/Bethesda not-E3 presentation in June, despite being a sort of weird, cartoonish (emphasis on ‘ish’) ‘medieval whodunnit’. Sandwiched between the likes of RedFall and Starfield, you wouldn’t expect it to cause much excitement. And yet, for many of us watching, it struck a lutey chord as one of the most promising looking titles on the entire Xbox slate, and a perfect example of Game Pass’ appeal: something that looks interesting, but is potentially too weird and experimental a proposition to risk real money for.

I’m delighted to report, however, that its promise has been delivered upon and then some. It easily justifies its price of entry, whether you get it as part of a sub or pay the frankly too modest £14.99 they’re asking for it on the store. This is despite the fact that it’s a huge narrowing of scope for Josh Sawyer, the director of such beloved and vast role-playing games as Fallout: New Vegas and Pillars of Eternity. Unlike his previous works, Pentiment takes place entirely in one small Bavarian town over the course of a quarter-century.

Its cast is miniscule compared to those other games, as is its budget. Probably. I haven’t seen Obsidian’s books, but this was made by a core team of 13 and doesn’t have any voice acting. There are fewer buildings in it than there are in the starter town of Pillars of Eternity. I bet the entire game cost less than it took to get Matthew Perry to do a dozen lines for New Vegas. It might have even cost less than the lines he was doing during the fifth season of Friends.

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