Hitman rules, and Ubisoft needs to take note for Assassin’s Creed Mirage (and beyond) Leave a comment

I can’t wait to get murderous in ninth-century Baghdad when Assassin’s Creed Mirage arrives next year, but I fear it might be leaning a bit too hard on the first installment of the long-running franchise.

As fans await the next major Assassin’s Creed release – now turned into an expansive open-world RPG saga – Ubisoft has chosen to throw veterans a bone with Mirage, which promises a refreshed take on the original, classic AC formula. Problem is… that original formula wasn’t super solid to begin with and certainly doesn’t hold up anymore. Sheathe your curved swords, please. Just give me a few more paragraphs.

Assassin’s Creed was a spectacular multiplatform release of the early PS3/360 era. Even before it hit shelves, we were amazed by Ubisoft’s brand-new Anvil engine, all the reactive parkour and climbing, and those bustling crowds in 12th century Jerusalem, Acre, and Damascus. And it didn’t disappoint once it was out in the wild (even though some critics and players were quick to point out a repetitive overall structure that undermined the potential of its lively world).

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